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Thread Statistics | Show CCP posts - 6 post(s) |

Phoenix Jones
Isogen 5
1111
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Posted - 2015.03.03 20:43:33 -
[1] - Quote
I thought 4 hour window would be too short and considered a 6 hour window instead, then thought, wow 6 hours is a lot to be online guarding a system, and reverted back to 4 hours.
There is not a lot to worry about with this. Damn you are addressing this positively.
Yaay!!!!
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Phoenix Jones
Isogen 5
1111
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Posted - 2015.03.03 21:48:28 -
[2] - Quote
On the docking games in a Freeport. Honestly I would charge a docking fee but keep the fee in escrow. So people get billed for docking (100,000 for a frigate, up to 10 million for a freighter/dread/carrier). Whoever wins over the Freeport in total, gets that escrow cash.
A little bit of a bonus incentive to claiming and winning the station. I'd give 5% of that escrow to the person who locks it down as a individual capture bonus, the other 95% to that persons corporation to do as sees fit.
Basically a capture corp could make billions by sniping the station and taking it's escrow. Basically if you have a person doing undock games, they pay for it. And then everybody pays for it to whoever claims the station.
Yaay!!!!
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Phoenix Jones
Isogen 5
1112
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Posted - 2015.03.03 22:34:51 -
[3] - Quote
KC Kamikaze wrote:KelSaor wrote:I am seeing very little reason why anyone would want to hold 0.0 sov except for the moon income. Your system makes 0.0 the riskiest place to live (which I agree it should be) but doesnt offer anything over just mission running in highsec and fighting in lowsec.
The 4 hour timer is always a bad mechanic, no in fact its terrible. Sorry guys, only one tz gets to play 0.0, the rest of you just go back to ratting or on a pointless roam.
Bye bye supers, no point to them now.
...and we all move to NPC space. Actually wormholes are the riskiest place to live. The 4 hour timer is fine. It's the reverse of no timer. It means you only get attacked at your peak time. Thats fantastic in my opinion. That way the aggressing force can't use your lack of activity in a particular timezone to their advantage. In wspace we don't get that luxury. Somone attacks you and to maintain hole control you are in the game for 12 hours a day fighting to keep your **** after working for 8 hours. The 4 hour window will lower the divorce rate amongst eve players.
Quoting for the truth about divorce rates.
Yaay!!!!
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Phoenix Jones
Isogen 5
1114
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Posted - 2015.03.03 22:44:35 -
[4] - Quote
Killah Bee wrote:Classic eve community dev blog rage.
Still no way you can put these changes in like that.
Groups like reavers will literally take regions in intie gangs while having like 0 risk.
RIP AU TZ / RUS aswell.
So I wonder what its gonna look like when you reinforce the entire const instead of just one system aswell .. gonna be like 50 beacons to claim and groups like the CFC can still just steamroll all beacons at once .. dunno how thats gonna split them apart.
and so on ...
CCP pls fix these changes.
tyvm
So if the cfc rolls into the drone region and reinforces stuff.... Really so what. If you had that much to begin with with no way to defend it, then what the hell are you doing there with all that wasted space? Cfc claims it, doesn't defend it, you get it back.
The tug of war continues.
Basically, shrink your empire into something defendable by your core groups. Owning 200 systems, 3+ regions and defending them with jump drive supers, bridging Titans and gangs across the map is over. Fights are now regional, constellation based or even just a few systems. The need for 100 cap steamroll armada is over. Now will they be able to go about and steamroll anyway? Sure.
Will there be a viable point in doing that? That's where I think they got this proposal right. Throwing everybody into 1 system is pointless. Spread the people out, but not so thinly or so far away from home that you yourself cannot defend it. You can't defend renters now. The threats dead. Will people still rent, sure. Will moongoo still matter, yes. You may own the moon but you won't own the home.
I applaud both CCP and the CSM for taking these steps. There is still more to go.
Yaay!!!!
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Phoenix Jones
Isogen 5
1115
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Posted - 2015.03.03 22:55:01 -
[5] - Quote
Proton Stars wrote:Funny thing is, all the isk space will still be taken. Cfc can defend their moons with capfleets and any system of worth will keep it's original occupiers.
Just all the 0.0-0.1 **** space that no one gives a **** about will change hands, bankrupting those who invest in it.
The more I look, the more ******** these changes are.
Except you forget about this whole drifter thing. Their consolidation on the heat map is in all that crap space nobody wants.
That space is about to become A LOT less crappy.
Yaay!!!!
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Phoenix Jones
Isogen 5
1117
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Posted - 2015.03.03 23:09:52 -
[6] - Quote
I'll have to review something on whether defensive reinforcing is possible with neutral alts. I don't think it is.
The prime time thing is fine. The 4 hour time on it after I thought it over is fine also. They basically give you 20 hours to roam everywhere and 4 hours to hang at home everyday. It's still theory and that would probably need to be tested.
But moving the 4 hour time limit to 6 or 8 or 12 is probably a bad idea especially for an active system with pilots in it. The last thing you need is people endlessly camping their own system terrified to go 1 jump because of being reinforced.
)
Yaay!!!!
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Phoenix Jones
Isogen 5
1126
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Posted - 2015.03.05 18:19:31 -
[7] - Quote
Here is some thoughts on addressing income.
1) make moongoo mineable by the players, and not a pos. reclassify the rorqual to a active moon mining ship. So the rorqual can moo mine and boost a fleet and miners can mine. Subsequently, price could drop on these.
basicaly make active hunting out of moon miners. Also gives people the option to do moon mining in total.
A few items to add regarding this
The rorqual cannot be in a pos and moon mine.
The rorqual cannot mine on a moon that has a pos present (so pos dumping is a strategy to stop miners). Yes you can grief with it, but you'd have to bring a hauler just to dump one.
Allow players to hack dead sticks to unanchor them (avoids dead sticking).
The rorqual industrial core should provide bonuses to moon mining and resistances to survive a assault on the rorqual (think of it as mega tank mode). The industrial mode should also protect the rorqual from ewar (same as siege or triage). This gives a lowsec rorqual some protection from being tackled by a subcap, and in some respects makes people require a hictor. The other option is to give the rorqual a flat out ewar immunity that supers have. I would also add dscan immunity to the rorqual also for less "I just found you by dscan move".
What this does is put industrial and miners on the same level of the entire pvp player base. You need them to mine, they need you for protection.
This does a few things. Pos fuel for mining pos is no more. Players have to actively mine. Defense fleets matter. Your location matters even more because you must have people to actively mine moons and pay attention to do it.
This does murder corporation and alliance funds for large and enormous groups. This also gives individual players a way to supplement their income by doing a mining process.
Obviously speed up how much a rorqual mines moons.
I would supplement what the rorqual does with what the orca could do. Basically allow the orca to compress minerals and ore and ice without the need for the mining pos item. Obviously you can still have it and use it if you want. Also I would allow moongoo to be stored in a orca's ore bay for transport.
siphons for moongoo is basically broken and could be removed if this change was considered.
The only reason I bring this is up is because people keep talking about anomaly ratting as the only income. I think the ultimate income should also just be put directly into the players hands. As this is a Sov revamp, the fight for the most valuable part of it also needs a revamp.
Yaay!!!!
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Phoenix Jones
Isogen 5
1130
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Posted - 2015.03.05 19:07:11 -
[8] - Quote
Obsidian Hawk wrote:Ahhh more tears and actually tons of feed back.
Ok, my 2 cents, or 2 isk.
1. This new system allows tons of trolling from wh space. 2. freeports offer too many docking games and station games. Those suck, please rethink this idea. 3. Offlining station services at that point is way too easy please rethink that one. 4. Hacking in should not be a flat rate, the time it takes to hack into it should be based on the developed infostructure adn the amount of defenses the defending alliance has. So the more developed the system the longer it takes to take it down.
Final thoughts. 0.0 is not meant to be a safe haven where you can sit rat and get rich. We need a sov overhaul definately but what has been proposed is probably not the best solution. There are a lot of great ideas but..... it needs a lot of renfinement, especially since it is still a numbers game. Larger alliances can spread out and defend easier and the attack still has an even larger uphill battle as they have to spread out to take a system.
CCP- As a PR person you should post at least once every 20 pages to let people know you are still reading.
I can comment on the wormhole groups with this change. Local still enabled? No thanks keep your sov, just sacrifice for BoB
I agree with the Freeport issue, which I think docking should have fees that go into escrow and paid to the person/group who finally takes over the station (so someone is going to lose isk for playing games).
Yaay!!!!
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Phoenix Jones
Isogen 5
1133
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Posted - 2015.03.07 03:19:26 -
[9] - Quote
I love the whole "but the CFC will break it".
The CFC can currently break it if they want to. Nothing's currently stopping them.
PL, BL, N3... If they seriously wanted or cared to break people, they can.
The effort isn't worth it, because troll as they may, the fight will be elsewhere and they cannot maintain control of whatever they reinforce.
Let's say day 1, CFC reinforces everything in null. What happens day 2? As much as people like to say "we will camp you in and break you", nobody really enjoys it.
I wouldn't worry. Shrink and defend your space. Send people to more forward systems to act like a firewall (CFC tried to do that with Brave Newbies).
Yaay!!!!
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